• This week's learning goals are pointed to by the "red hand" -> -->
[  ] Before Starting

  • Learning objectives: learn the REEF interface for in-class polling; learn the WeBWorK interface for after-class homework by doing the intro_to_webwork assignment
  • High School Math Review: MATH 1.1-1.6 section of online PPLATO resource (this is below PHYS sections)
    • fractions: addition, subraction, multiplication, division, decimal equivalent
    • percentage
    • proportionality: direct and inverse
    • solving for one, two or three unknowns from one, two or three equations
    • factorizing polynomials
    • exponents
    • quadratic formula
    • Pythagoras' theorem
    • trigonometry: definition of sine, cosine and tangent

[  ] Week 1: Introduction, 1-D Kinematics (Jan.8 - Jan.14) (WEBWORK assignment due Sun. Jan 14, 11:59pm)

Learning objectives: be able to identify significant figures; be able to convert quantities expressed in one kind of units to another; be able to check an equation for dimensional consistency; distinguish between vectors and scalars; define position, displacement vs distance travelled, average velocity vs speed, instantaneous velocity; motion diagrams; trajectories; x-t graphs
Pre-Class Work

  • Jan 9: Read Sections 1.1-1.4
  • Jan. 11: Read Sections 2.1,2.2,2.3
  • Jan. 12: Read Sections 2.4,2.5
[  ] Week 2: 1-D Kinematics (Jan.15 - Jan.21) (WEBWORK assignment due Sun. Jan 21, 11:59 pm)

Learning objectives: be able to distinguish between scalars and vectors; be able to define position, displacement, distance travelled, average velocity, instantaneous velocity, average accleration, instantaneous acceleration; be able to use the kinematic equations in problems including free fall
Pre-Class Work

  • Jan 16: Read Sections 2.4,2.5
  • Jan. 18: Read Sections 2.6,2.7
  • Jan. 19: Read Sections 2.8
[-->] Week 3: 2-D and 3-D Kinematics (Jan.22 - Jan.28) (WEBWORK assignment due Sun. Jan 28, 11:59 pm)

Learning objectives: Be able to add and subtract vectors; multiply a vector by a scalar; define a unit vector; calculate vector components. Be able to calculate, displacement, velocity and acceleration in 2-D and 3-D; solve projectile motion problems
Pre-Class Work

  • Jan 23: Read Sections 3.1-3.3
  • Jan. 25: Read Sections 3.4
  • Jan. 26: Read Sections 6.2