DENSITY:solid_filled_regions

input_variables

 If v is a vector, x and y are assumed to represent a  scattered set
 of points, where v is the altitude corresponding to the location (x,y).
 A matrix is interpolated on  these scattered points by means of a
 Thiessen triangulation of the plane.

 If v is a matrix, x and y default to [1;2;3;...].  If two vectors, x
 and y, are entered with the matrix v, the length of x must be >= the
 number of columns of v and the length of y must be >= the number of
 rows of v.

HISTOGRAM

 To obtain solid filled histogram type regions in colour, use the
 qualifier \HISTOGRAM. The range of values of the matrix is divided
 into eight equal levels, and a different colour is associated with
 each level. If the \HISTOGRAM qualifier is used, each matrix location
 is represented by a rectangle of colour, centred on the matrix location.
 The regions are not smoothly joined.

p1_p2

 The optional scalars p1 and p2 can be used to broaden or shrink the
 range of data values, from the full data range, min to max.  If v is
 a data value and if v < p1*(max-min)+min, that data value is treated
 as min. If v > p2*(max-min)+min, that data value is treated as max.
 The default values are:  p1 = 0 and p2 = 1.

LEGEND

 If the \LEGEND qualifier is used, a legend is  drawn along the right
 side of the axes. The legend requires the right end of the x-axis to
 be set to 75% of the window, that is, %XUAXIS is set to 75.  When  a
 profile is drawn, the axis borders must also be set to allow space
 for the profiles, that is, %XUAXIS is set to 65% if a legend is
 present, or 85% if there is no legend.  By default, %XUAXIS is reset
 to its former value. If the  \NORESET qualifier is used, the axis
 location is not reset after the density plot is done. The numeric
 legend entries are written using the LEGFRMT format and with height
 given by LEGSIZ, both of which are changed with the SET command.

LOG

 If the \LOG qualifier is used, the range of values of the base 10
 logarithm of the matrix is divided into equal levels, such that the
 boundaries are integral powers of 10.  If \LEGEND is also used,
 the legend entries are written as powers of 10.